To get started, enter your player name and a game room. Other players can join your game with the same room name on their device.
In Azul, the goal is to score more points than your opponents by tiles in order to try and build the highest scoring "wall." Azul supports 2-4 players. To get started, enter a name for yourself (ex: "azul-player-100") an a room name. The room name can be anything you like (ex: "joan's room"). If you're playing with others, they can join your game by using the exact same room name, or by copying the room link.
Players take turn taking tiles from the circular Factories in the middle of the screen, and placing them on on their Pattern lines - the pyramid-like shape on the left side of the screen.
To start, click or a tap on a colored tile in a Factory. This will select all the tiles of that color in the factory. Note that when picking a tile, you must pick up all the tiles of the same color in their Factory. Then, select a row on your pattern line onto which to place those tiles. If your pattern line already has tiles on a row, you can only add other tiles of the same color. If you've selected more tiles than can fit in a row, the extra will go onto the Floor. You lose points for each tile on the Floor, so be careful! Note that in the case where you can't place a tile into any of your pattern line rows, you'll also be forced to place the tile on the Floor.
Once you've place your tiles, the other tiles in the Factory that were of a different color than what you picked will be placed in a row underneath the Factories, known as the Center. In future turns, other players can pick tiles from the Center or from other Factories. The first player to pick from the center will also get the First Player Tile added to their floor. This will cause them to lose points, but also will allow them to go first next turn.
Play continues like this until players have taken all the tiles from the Factories and the Center. Once this happens, any row in your Pattern Line that is fully completed will move onto your wall, and your score will be updated. Scoring works as follows:
Whenever a tile gets added to your wall, you get:
You also get one-time bonuses as follows:
Each turn, you lose points if you had tiles on your Floor - the amount is indicated by the numbers on the floor. If your floor fills up, you cannot lose any more points, even if you add tiles to the floor.
Once scoring is complete, new tiles are added to the Factories, your floor is cleared, and a new round begins. The first player to pick is the one that got the First Player tile the previous round. The game proceeds this way until the first player completes any horizontal row on their wall. Once that happens, at the end of that round, the game will end, and the player with the highest score will win.
With 100 points. Spectacular!
|Round||person 1||person 2|
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