To get started, enter your player name and a game room. Other players can join your game with the same room name on their device.
Round | person 1 | person 2 |
---|---|---|
1 | 230 | 490 |
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In Checkers, the goal is to win by taking all of your opponent's pieces. Checkers is played with two players. To get started, enter a name for yourself (ex: "checkers-player-100") and a room name. The room name can be anything you like (ex: "joan's room"). Your opponent can join your game by using the exact same room name, or by copying the room link.
Each turn, you move one of your checker pieces. You can select a checker piece by clicking or tapping on it. Not every piece will have valid moves on a given turn. The game will automatically "dim" pieces that do not have valid moves this turn. Once you've selected a piece, you should see it grow larger, and you should see dots corresponding to this piece's valid moves. Click on any of the dots to make the move.
To start, checkers pieces can move diagonally forwards one space. If there is an opponent's piece in the space where you can usually move, you can take that piece by hopping over it. Once you've hopped over a piece, you must take another of your opponent's pieces if you land in space which has another opponent piece diagonally in front of you. On a given turn, if any of your pieces can take an opponent's piece, you must do so.
If your piece makes it all the way to the other end of the board, it is "kinged" - as shown by a king icon appearing on the piece. Kinged pieces can move diagonally both forwards and backwards.
The game ends when one player runs out of pieces, in which case the other player wins. Alternatively, in the rare case where a player has no legal moves, they also lose.
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Credits:
The shuffle cards and place card sound effects are used under Creative Commons 0 License.
Once the game starts, you can tap or click on your buddy to emote.