Oh Heck is a trick-taking card game using a standard 52 cards deck. To win, players try to score the most points. It is also known as Blob, Blackout, Oh Well!, Oh Hell!, Oh Pshaw!, Elevator, Up and Down the River, Contract Whist or Bust.
How to get started
Oh Heck is multiplayer! You can play with a total of 2-6 players. To get started, enter a name for yourself (ex: "player-1") and a room name. The room name can be anything you like (ex: "Joan's room" 1). If you're playing with others, they can join your game by using the same room name.
Once you select Play Oh Heck, you'll see the other players who have joined the room and an option to Start Game. Be sure all other players have joined before you start the game. They will not be able to join after you start the game.
A typical round Oh Heck has several multi-turn rounds. Each round, cards are dealt to each player. On the first round, the entire deck is evenly dealt to all players. In future rounds, players will get one fewer card, until each player only gets one card. After that, players will get one more card per round, until once again the entire deck is dealt out to all players. The number of total rounds depends on the number of players: 20 for 2-3 players, 15 for 4 players, 12 for 5 players, and 10 for 6 players.
A card is also dealt for the trump card, which is used to determine the winner of a 'trick' (see 'Winning a trick'). If the trump card is empty, there is no trump card.
At the beginning of the round, starting with the player to the left of the dealer (👑), each player will make a bid on the number of 'tricks' will be won by that player in the round. The bid can range from 0 to the total number of cards dealt in the round. The last player cannot bid such that the sum of all the bid equals the number of cards in hand. For example, in a two player game where each player has ten cards, if player 1 bids 4, then player 2 cannot bid 6.
Next, starting to the left of the dealer, players will complete a turn by placing one card on the table. Play a card by dragging it onto the table. You can also double-click it on it if you're not on a phone. Players must follow the suit of the first card played. If the player does not have that suit, then the player is free to play any card.
Once each player has played a card, the player who won the trick can be determined (see 'Winning a trick'). The player who won the trick then starts the next turn.
Players will keep taking turns until everyone runs out of cards dealt for the round.
At the end of each round, scoring will be tallied based on tricks bid vs. tricks won (see 'Scoring'), and the dealer will rotate to the next player.
Winning a trick On a given turn, the player who won the trick is determined as follows: the highest card of the trump suit wins the trick. Otherwise, the highest card of the suit of the first card played wins the trick.
Scoring At the end of a round, the scoring is calculated as follows: 1 point for each trick won, and a 10 point bonus if you've won the exact number of tricks that you've bid.